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A
Button |
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The oversized primary action
A button serves as the 'home' for the gamer's thumb. It is
the most used and easily accessed button. |
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B
Button |
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The red B button is the secondary action button and as the
back button when navigating menus. The button is a little
harder to access than X & Y. |
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Camera
Stick |
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An innovation
in video game controls, the C (camera) Stick allows for
in-game camera control. The stick also serves as a secondary
analog pad. |
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D
Pad |
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The legacy
eight-way digital directional 'D' pad is frequently used in
side scroller games, menus, and fighting games. |
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Analog
Pad |
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The analog pad that allows for degrees of motion in gaming is
perfectly situated on the GameCube controller. |
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X
Button |
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The Y & X buttons are easily accessed by rolling the thumb off the A
button. X & Y were first added to Nintendo controllers on the
SNES. |
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Y
Button |
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The Y & X buttons are easily accessed by rolling the thumb off the A
button. Because of its position, Y is the de facto jump button. |
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Z-Trigger |
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The purple digital Z-trigger is used less frequently than the
other buttons on the controller because of its location. |
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L
& R Shoulder Triggers |
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L & R are pressure sensitive analog shoulder triggers.
They feature a "digital click," which is accessed once the
triggers are pressed all the way. |
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