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The Academy of Interactive Arts and Sciences today announced finalists for the 2003 Interactive Achievement Awards, which will be held at the Hard Rock Hotel and Casino in Las Vegas, February 27, 2003. The Academy will present awards in 30 craft, console, computer, and online categories. Award highlights include an overall Game of the Year as well as Game of the Year in different genres, and the prestigious Hall of Fame Award. Academy members can vote for winners beginning February 6.

“Each year we see even more games that demonstrate the innovation, creativity and diversity with which videogames push the envelope of modern entertainment,” said Paul Provenzano, President of the Academy of Interactive Arts & Sciences. “It is satisfying to see such an exceptional mix of savvy veteran videogame developers and bold new studios among the finalists.

Metroid Prime from Nintendo of America and Retro Studios earned an Interactive Achievement Awards record ten nominations. Several games received six nominations apiece including, Electronic Arts’ Battlefield 1942, Rockstar Games’ Grand Theft Auto: Vice City, Sony Computer Entertainment of America’s Ratchet and Clank and Ubi Soft’s Splinter Cell. Nintendo of America and Electronic Arts lead the field of videogame publishers with 26 and 25 total nominations respectively.

Academy of Interactive Arts & Sciences Release:

  
ACADEMY OF INTERACTIVE ARTS AND SCIENCES (AIAS) ANNOUNCES FINALISTS FOR 2003 INTERACTIVE ACHIEVEMENT AWARDS

Finalists for 2003’s Game of the Year include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.;
• Battlefield 1942 for the PC, published by Electronic Arts, developed by Digital Illusions;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North.

Finalists for 2003’s PC Game of the Year include:
• Age of Mythology, published by Microsoft, developed by Ensemble Studios;
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Medal of Honor Allied Assault, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights, published by Infogrames, developed by BioWare;
• Warcraft III: Reign of Chaos, published and developed by Blizzard.

Finalists for 2003’s Console Game of the Year include:
• Splinter Cell for the Xbox, published by UbiSoft, developed by UbiSoft Montreal;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Retro Studios;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar Games, developed by Rockstar North;
• Eternal Darkness: Sanity’s Requiem for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Silicon Knights;
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America Inc., developed by Nintendo Co. Ltd.

Finalists for 2003's Innovation in PC Gaming include:
• Battlefield 1942, published by Electronic Arts, developed by Digital Illusions;
• Dungeon Siege, published by Microsoft Game Studios, developed by Gas Powered Games;
• Grand Theft Auto III, published by Rockstar, developed by Rockstar North;
• Medal of Honor: Allied Assault, published by Electronic Arts, developed by 2015 Inc.;
• Neverwinter Nights, published by Infogrames, developed by Bioware;
• Warcraft III: Reign of Chaos, published and developed by Blizzard Entertainment.

Finalists for 2003's Innovation in Console Gaming include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.

Finalists for 2003's Console Action Adventure Game of the Year include:
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal;
• Hitman 2 for the Xbox, published by Eidos, developed by IO Interactive;
• JSRF - Jet Set Radio Future for the Xbox, published by SEGA of America, developed by SEGA and Smilebit;
• Rez for the PlayStation 2, published by SEGA of America, developed by SEGA and United Game Artists.

Finalists for 2003's Console Fighting Game of the Year include:
• Godzilla: Destroy All Monsters Melee for the NINTENDO GAMECUBE, published by Infogrames, developed by Pipeworks Software;
• Mortal Kombat: Deadly Alliance for the PlayStation 2, published and developed by Midway;
• Capcom VS. SNK 2: EO for the PlayStation 2, published by Capcom, developed by Capcom Japan;
• Tekken 4 for the PlayStation 2, published and developed by Namco;
• Virtua Fighter 4 for the PlayStation 2, published by SEGA of America, developed by SEGA and AM2.

Finalists for 2003's Console First Person Action Game of the Year include:
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• James Bond 007: Nightfire for the PlayStation 2, published by Electronic Arts, developed by Eurocom Entertainment and EA;
• Timesplitters2 for the PlayStation 2, published by Eidos, developed by Free Radical Design Ltd.;
• Ghost Recon for the Xbox, published by Ubi Soft, developed by Red Storm Entertainment.

Finalists for 2003's Console Platfor Action / Adventure Game of the Year include:
• Ratchet and Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• Super Mario Sunshine for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.

Finalists for 2003's Console Racing Game of the Year include:
• ATV Offroad Fury 2 for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Rainbow Studios;
• Moto GP: Ultimate Racing Technology for the Xbox, pubished by THQ, developed by Climax;
• RalliSport Challenge for the Xbox, published by Microsoft Game Studio, developed by Digital Illusions;
• NASCAR Thunder 2003 for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts Tiburon;
• Need for Speed: Hot Pursuit 2 for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts Black Box.

Finalists for 2003's Console RPG of the Year include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Wild Arts 3 for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by MediaVision;
• Final Fantasy X for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Suikoden 3 for the PlayStation 2, pubished by Konami, developed by KCET.

Finalists for 2003's Console Sports Game of the Year include:
• NCAA Football 2003 for the PlayStation 2, published by Electronic Arts, developed by Tiburon;
• Aggressive Inline for the PlayStation 2, published by Acclaim, developed by Z-AXIS;
• NHL 2K3 for the Xbox, published by SEGA of America, developed by Visual Concepts;
• Madden NFL 2003 for the PlayStation 2, published by Electronic Arts, developed by Tiburon;
• Tony Hawk's Pro Skater 4 for the PlayStation 2, published by Activision, developed by Neversoft.

Finalists for 2003's Family Game of the Year include:
• Back Yard Football for the NINTENDO GAMECUBE, published by Infogrames, developed by Humongous Entertainment;
• Mario Party 4 for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Hudson Soft;
• Scooby Doo! Night of 100 Frights for the PlayStation 2, published by THQ, developed by Heavy Iron;
• Harry Potter & the Chamber of Secrets for the PC, published by Electronic Arts, developed by Electronic Arts UK;
• SpongeBob Squarepants: Employee of the Month for the PC, published by THQ, developed by AWE Games.

Finalists for 2003's Handheld Game of the Year include:

• Metroid Fusion for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• The Legend of Zelda: A Link to the Past / Four Swords for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Yoshi's Island: Super Mario Advance 3 for the Game Boy Advance, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Castlevania - Harmony of Dissonance for the Game Boy Advance, published by Konami, developed by Konami KCET.

Finalists for 2003's Outstanding Achievement in Game Design include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Battlefield 1942 for the PC, published by Electronic Arts, Developed by Digital Illusions;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Neverwinter Nights for the PC, published by Infogrames, developed by Bioware;
• Warcraft III: Reign of Chaos, published and developed by Blizzard Entertainment.

Finalists for 2003's Outstanding Achievement in Gameplay Engineering include:
• Animal Crossing for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Nintendo Co. Ltd.;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games.

Finalists for 2003's Outstanding Achievement in Art Direction include:
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games.

Finalists for 2003's Outstanding Achievement in Animation include:
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• Sly Cooper and the Thievious Raccoonus for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Sucker Punch;
• The Mark of Kri for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by SCEA San Diego;
• Ratchet & Clank for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by Insomniac Games;
• Final Fantasy X for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft.

Finalists for 2003's Outstanding Achievement in Character or Story include:
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Kingdom Hearts for the PlayStation 2, published by Square Electronic Arts, developed by Squaresoft;
• The Mark of Kri for the PlayStation 2, published by Sony Computer Entertainment America Inc., developed by SCEA San Diego;
• Syberia for the PC, published and developed by Microids.

Finalists for 2003's Outstanding Achievement in Original Musical Composition include:
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• The Elder Scrolls 3: Morrowind for the PC, published and developed by Bethesda Softworks;
• Rygar: The Legendary Adventure for the PlayStation 2, published and developed by Tecmo;
• Warcraft III: Reign of Chaos for the PC, published and developed by Blizzard Entertainment.

Finalists for 2003's Outstanding Achievement in Sound Design include:
• Eternal Darkness for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Silicon Knights;
• Grand Theft Auto: Vice City for the PlayStation 2, published by Rockstar, developed by Rockstar North;
• Lord of the Rings: The Two Towers for the PlayStation 2, published by Electronic Arts, developed by Stormfront Studios;
• Medal of Honor: Frontline for the PlayStation 2, published by Electronic Arts, developed by Electronic Arts LA;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• No One Lives Forever 2: A Spy in H.A.R.M.'s Way for the PC, published by Sierra Entertainment, developed by Monolith;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal.

Finalists for 2003's Outstanding Achievement in Visual Engineering include:
• Asheron's Call 2: Fallen Kings, published by Microsoft Game Studios, developed by Turbine Entertainment;
• Lord of the Rings: The Two Towers for the PlayStation 2, published by Electronic Arts, developed by Stormfront Studios;
• Metroid Prime for the NINTENDO GAMECUBE, published by Nintendo of America, developed by Retro Studios;
• Splinter Cell for the Xbox, published by Ubi Soft, developed by Ubi Soft Montreal;
• Unreal Tournament 2003 for the PC, published by Infogrames, developed by Digital Extremes.

February 4, 2003

Release - Academy of Interactive Arts & Sciences


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