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Nintendo walked away with seven major awards from the 2003 Interactive Achievement Awards by the Academy of Interactive Arts and Sciences (AIAS). The Interactive Achievement Awards recognize and honor outstanding interactive content and creative and technical achievement in the creation of interactive software entertainment. 

"As an artist, the only way I know how to make a great game is to go by my intuition and heart," commented Nintendo's Shigeru Miyamoto, manager of Entertainment Analysis and Development, Nintendo. "To win over and over in just one evening stunned our whole team. We're overwhelmed."

Animal Crossing earned three awards, including Innovation in Console Gaming, Console RPG Game of the Year, and Outstanding Achievement in Game Design. In addition, AIAS honored Metroid Prime in the First Person Action Game of the Year category. Mario Party 4 won Family Game of the Year. Eternal Darkness: Sanity's Requiem received the Outstanding Achievement in Character or Story award. In the portable category, Metroid Fusion took Handheld Game of the Year.

Click to view a list of all nominees.

Nintendo Press Release:


Nintendo Sweeps Major Awards Ceremony

LAS VEGAS - Feb. 28, 2003 - In a city known for high stakes wins, Nintendo walked away with seven major coveted awards for superior achievement in the multi-billion dollar video game entertainment business at the 2003 Interactive Achievement Awards at the Hard Rock Hotel in Las Vegas.

The gala ceremony, held by the Academy of Interactive Arts and Sciences (AIAS), is attended by the industry's elite and is the one annual event where creators are recognized for their works of art and voted on by their peers. Despite the stiff competition - many of them top-selling games - it was clear by the votes that Nintendo's continued ability to innovate and create new ways of experiencing gaming is still held in the highest regard.

Nintendo's Animal Crossing for the Nintendo GameCube, earned three awards, including: 'Innovation in Console Gaming;' 'Console RPG Game of the Year;' and 'Outstanding Achievement in Game Design.' In addition, AIAS honored Metroid Prime, also for Nintendo GameCube, in the 'First Person Action Game of the Year' category. Mario Party 4 a hysterical multi-player game, won 'Family Game of the Year,' and Eternal Darkness: Sanity's Requiem, the first true psychological thriller, received the 'Outstanding Achievement in Character or Story' award. In the portable category, Metroid Fusion blasted its way to 'Handheld Game of the Year.'

"As an artist, the only way I know how to make a great game is to go by my intuition and heart," explains Nintendo's Shigeru Miyamoto, the world's renowned video game master and senior managing director of all software for the company. "To win over and over in just one evening stunned our whole team. We're overwhelmed."

Nintendo takes extra pride in the recognition of its second-party development partners, Retro Studios of Austin, Texas, developer of Metroid Prime; and Silicon Knights of Ontario, Canada, developer of Eternal Darkness: Sanity's Requiem. Both titles are exclusive to Nintendo GameCube and earned critical acclaim in a variety of print and online publications during 2002.

Located in Los Angeles, CA, the Academy of Interactive Arts and Sciences (AIAS) is an official professional academy of the $9+ billion interactive entertainment software industry. AIAS is supported by the industry's leading companies and counts among its board of directors representatives from Activision, Bioware Entertainment, Electronic Arts, Ensemble Studios, Infogrames, Insomniac Games, the Interactive Digital Software Association, Microsoft, Nintendo of America, Oddworld Inhabitants, Sony Computer Entertainment America, Sierra Entertainment, and Carnegie Mellon University.

February 28, 2003

Rick - Editor in Chief, GameCubicle


GameCubicle.com is an independent site and is in no way associated with Nintendo Co. Ltd. or NOA
Nintendo's official GameCube site can be found at http://www.nintendo.com

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