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GameCube was first unveiled on August
24, 2000 at Nintendo's Space World show in Japan. On this day the
world got its first glimpse of GameCube's power in a technical demo
featuring Nintendo's greatest characters. Included in the demo was a
battle scene from The Legend of Zelda fully rendered in
3D. However, by the following Space World, the design was canceled in
favor of the current cel-shaded and younger looking version of Link. It was since thought that the adult Link seen in Nintendo's
technical demo would be gone forever... until last June when rumors
of Link's incorporation into Namco's Soul Calibur 2 first surfaced.
Despite Namco's earlier denial, Link will indeed be a playable character in the GameCube version of Namco's
Soul Calibur 2 according to IGN Cube.
Likely appearing as he did in
Nintendo's Space World 2000 demo, Link will feature
his famed Master Sword and shield or possibly a second weapon such as a hookshot, boomerang, or bow and arrow. It seems Namco's new
relationship with Nintendo will benefit gamers in more ways than
anticipated.
In May of 2002, Nintendo
and Namco announced a partnership to jointly develop software for Nintendo
GameCube and the Triforce arcade board. At a joint press conference,
leading
Nintendo software designer Shigeru Miyamoto commented, "We are
expanding our collaborations... We are trying to utilize the game
developing expertise of other companies." Both companies are
currently developing Star Fox Armada for Nintendo GameCube.
Triforce is a 3D computer graphic board for next-generation arcade
machines that applies the architecture of the GameCube. Nintendo, Namco, and Sega announced joint development of the
Triforce arcade board in January, 2002.
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January
8, 2003 |
Jim - News
Contributor, GameCubicle |
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