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ikaruga review entry

Hardcore shooter fans rejoice! Treasure's arcade shooter, Ikaruga, has finally arrived on the Nintendo GameCube! Originally released in Japanese arcades, then ported to the Dreamcast, Treasure's shooter is sure to please those not only shooter fans, but also those who can pronounce the games name!

Ikaruga is all about giving back classic gameplay to next-gen gamers seeking new games of the old. What I'm trying to say is that Ikaruga supports all the clichés of past shooters, yet is a visual masterpiece for 2d next-gen gaming.

Many shooters in the past lack a good story. I can safely say that Ikaruga is similar, but a little different then past shooters. Players of the game will not realize what the game's story is all about by just playing the game, they need to actually do some research (like read the instruction manual) to figure it out. This is a trait that is reminiscent of old-school gaming, and I for one, appreciate small details like that. 

The story of Ikaruga goes a little like this, the story focuses on the land
of Horai, which used to be just a small island nation. Several years ago, one of the most powerful men of the nation, Tenro Horai, discovered the Ubusunagami Okinokai, otherwise known as the Power of the Gods. This energy emanated from an object he dug up from deep within the earth and gave him powers of unimaginable strength. Soon after, Tenro and his followers, who called themselves the "Divine Ones," began to conquer other nations one by one. They saw themselves as "The Chosen People" and carried out their conquests in, "the name of peace". 

Meanwhile, a freedom federation called Tenkaku emerged to challenge the Horai. By using fighter planes called Hitekkai, they fought with the hope of freeing the world from the Horai's conquests. But all their efforts were in vain. They lost battle after battle and were eventually wiped out completely. Miraculously, however, one young man survived. His name was Shinra. Refusing to accept defeat, Shinra set off again for Horai to wage another battle. This time he was shot down. He crashed in a remote village called Ikaruga, inhabited by a group of aged people who had been forced into exile there as by Horai's conquests.

Kazamori, the village leader, and the other inhabitants pulled Shinra from the wreckage of his plane and nursed him back to health. Once he regained his strength, Shinra announced that he was determined to continue battling Horai. The villagers entrusted him with a fighter plane that they had built themselves called the Ikaruga. The Ikaruga is the first fighter built that integrates two energy polarities, black and white, and is capable of successfully switching between the two. This is basically where the game starts.

To summarize how the game works I guess I'll have to use descriptions from the game's website.

"One of the many ways that Ikaruga sets itself apart from other arcade shooters is that both you and your enemy have use of two polarities: you can both fire black bullets and white bullets, which come from corresponding black ships and white ships. With this scenario, you can do more than just dodge enemy fire - you can actually absorb bullets that are the same color as your ship. In fact, doing so adds power to your assault. This concept - the ability to absorb enemy fire - separates Ikaruga from other conventional shooting games and requires new levels of strategy and ability. In this section, learn more about this idea and the game's details.

As you absorb enemy bullets, the Energy Release Power Gauge gains power - ten absorbed enemy bullets result in one increment of power. Once you have accumulated enough energy in the Power Gauge, you can fire an Energy Release, a massive homing laser 10 times more powerful than a normal bullet. You can store enough power for up to 12 lasers at one time.

Activating the Energy Release at the right time can help players sneak out of sticky situations that might be otherwise impossible to escape. It can clear trouble out of the way... but only temporarily.

There are three ways to score points in Ikaruga: destroy enemy ships, absorb enemy bullets and complete Chain Attacks."

New to the GameCube version of the game is a mode known as challenge mode. Challenge mode allow players to compete against each other simply by posting high scores on the Ikaruga website. After playing the mode, the game gives players a small passcode to enter on the net. Once the code is entered, their name is put in a top 100 ranking. This is much like the internet ranking modes found in most Japanese games such as Dance Dance Revolution. The top players may receive promotional items from Treasure or something it is not known yet.

The game, along with the main arcade mode, also features a mode known as conquest mode. The tale of Ikaruga is told throughout five levels of shooter action, totaling 18 stages of play. In Conquest Mode, you can begin the game at any level you've previously unlocked, and start from any stage within that chapter. This allows you to sharpen your Ikaruga skills within a particular chapter and, more specifically, from within any stage in that chapter. Conquest mode also features a demo mode, which allows you to watch a demonstration on the best ways to beat each stage, and a mode known as slow play mode. Slow play mode brings the speed of the game down to allow players the ability to enhance their skills. If a second player wants to join in the game, they simply have to hit start on another plugged-in controller. Be warned though, each time the second player joins in, they use up a game credit. Initially, you only start each game with 3 credits, but after each hour of play, you can earn another credit. Very helpful for those who actually want to complete the game!

The graphics of Ikaruga are something special. They take shooting games to the next level. Everything in Ikaruga is 3d. As each level progresses, the background of the stage moves at a current with your ship making the game feel very cinematic, for a shooter at least. As you approach bosses, start, or end a stage, the level's camera pans around to shift your ships location. It is very beautiful to see a 2d shooter move you around the world so fluently. Aside from these backgrounds, each ship in the game is beautifully designed as is the rest of the games art. The only noticeable downside I've seen with the games graphics deals with the boss explosions. After creaming a boss, a multitude of explosive waves fill the screen, much like Treasures previous effort Bangai-O! The only problem I have with this is that the game starts to slowdown considerably. It isn't too bad, in fact, I think Treasure intentionally put it their. It doesn't detract from the gameplay, and that is a good thing.

The original arcade version of Ikaruga ran at a different resolution than the console versions. To make up for this, Treasure has implemented three screens modes to play as. The first 2 scale the game down a bit to fit in a normal TV. Bar bars fill the unused space. The third option rotates the screen horizontally, and if players turn their tvs 90 degrees counter-clockwise, then they can play the game as if it were in the arcade. I wouldn't recommend the third option though, it could possibly damage your TV!

Sound in Ikaruga is another thing I like about the game. The music is ambient and flows well with the game. Each enemy makes small robotic clicks and whirs, and gun shots can be heard throughout the game. It isn't anything too fantastic, but it works well with the game and is good for the games genre.

All in all, after playing Ikaruga for the Nintendo GameCube, I have to say, this is one of the most addictive shooters ever made. Even if you aren't a big fan of shooters, one play through of this game and you will want to come back for more. Sure the game only contains 5 levels, but the difficulty of the game, the finesse, and beautifully crafted challenges will keep players playing for months, if not years. Ikaruga, if you haven't already gotten it for the Sega Dreamcast, is a must have for your GameCube’s library.

James F. - Blinky's "R" Us


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