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GameCube was first unveiled on August
24, 2000 at Nintendo's Space World show in Japan. On this day the
world got its first glimpse of GameCube's power in a technical demo
featuring Nintendo's greatest characters. Included in the demo was a
battle scene from The Legend of Zelda fully rendered in
3D. However, by the following Space World, the design was canceled in
favor of the current cel-shaded and younger looking version of Link. It was since thought that the adult Link seen in Nintendo's
technical demo would be gone forever... until last June when rumors
of Link's incorporation into Namco's Soul Calibur 2 first surfaced.
Namco Ltd. today finally unveiled the long awaited sequel to one of
the most revered weapons-based fighters of all time. And for the
first time, Namco revealed the exclusive Nintendo GameCube
character, Link. Equipped with his master sword, bow and arrow,
boomerang, and even bombs, Link is looking more realistic than ever
and is fully playable with his own style, strengths, and abilities.
With his master sword, Link can attack with a standard sideways or
vertical slash, upward or downward jab, or even his famed spin
attack.
With
over 3 million units sold worldwide, the "Soul" franchise,
which includes Soul Blade (1996) and Soul Calibur (1999), has
received worldwide recognition and critical acclaim raising the bar
for 3-D weapons-based action fighters. Soul Calibur 2 will include a
variety of different game modes and feature exclusive "special
guest" characters for each platform version. Soul
Calibur 2 is scheduled to release in Japan on March 27th and in
North America in August 2003 on Nintendo GameCube, PlayStation 2,
and Xbox.
SC2 features seven distinctive modes of game-play including: Arcade,
Vs, Time Attack, Survival, Team Battle, Practice, and the console
exclusive, Weapon Master. Weapon Master is a "complete the
mission" mode combined with an RPG twist. In this mode, the
player can collect and equip their character with up to 200
different weapons, thus adding a deeper level of strategy to every
new battle.
It seems Namco's new
relationship with Nintendo will benefit gamers in more ways than
anticipated. In May of 2002, Nintendo
and Namco announced a partnership to jointly develop software for Nintendo
GameCube and the Triforce arcade board. At a joint press conference,
leading
Nintendo software designer Shigeru Miyamoto commented, "We are
expanding our collaborations... We are trying to utilize the game
developing expertise of other companies." Both companies are
currently developing Star Fox Armada for Nintendo GameCube.
Triforce is a 3D computer graphic board for next-generation arcade
machines that applies the architecture of the GameCube. Nintendo, Namco, and Sega announced joint development of the
Triforce arcade board in January, 2002.
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Link
vs. Kilik |
Slash
Down |
Boomerang |
Link
is Ready |
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Link
Outdoors |
Link
vs. Talim |
Link
Posing |
On
the Defense |
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Link
is Ready |
Slash
Effect |
Bow
& Arrow |
Downward |
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Fire
Tunic |
Link's
Back |
Shield |
Boomerang |
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January
15, 2003 |
Jim - News
Contributor, GameCubicle |
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