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roadkill

Midway Games today announced RoadKill, a mission-based post-apocalyptic combat driving game, for Nintendo GameCube, PlayStation 2, and Xbox. RoadKill is set in a post-apocalyptic world destroyed by a plague and ruled by gangs. Players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way.

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. RoadKill's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. In the game, players collect salvaged parts to unlock secret features and help explore the world in a search for hidden blueprints. In addition, players drive to survive with a radio system that provides alerts about bounties, mission tips and music while they run down, impale, shoot and splatter both innocent and armed civilians.

Midway Press Release:


Midway Unleashes Havoc with RoadKill - The Only Mission-Based Combat Driving Game Set in a Post-Apocalyptic World

CHICAGO- April 17, 2003 - Midway Games a leading software industry publisher and developer, announced today that RoadKill, a mission-based, post-apocalyptic combat driving game, is scheduled to ship in fall 2003 for the PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube.

Set in a post-apocalyptic world destroyed by a plague and ruled by gangs, players unleash havoc in more than 30 vehicles with weapons such as machine-guns, guided missiles and grenade launchers. Assuming the role of the mercenary, players must build a gang following as they battle rival gangs, city guards and anyone else that gets in the way.

"RoadKill provides the player with a multitude of gaming options, from playing detailed missions and stirring-up havoc in a dynamic world, to battling with two-to-four players in the Deathmatch Mode," said Helene Sheeler, vice president of marketing, Midway.

RoadKill drops players into instantaneous battle with 30 core missions and numerous side missions. The missions place the player into the three cities of Hell County -- Lava Falls, Blister Canyon and Paradise City. RoadKill's dynamic reputation system determines how the world reacts to the way players perform missions, kill and maim citizens, destroy enemy vehicles and build alliances with the gangs of Hell County. In the game, players collect salvaged parts -- which upgrade the 30 vehicles with items such nitrous thrust and armor plating -- to unlock secret features and help explore the world in a search for hidden blueprints. In addition, players drive to survive with a radio system that provides alerts about bounties, mission tips and music while they run down, impale, shoot and splatter both innocent and armed civilians.

RoadKill Key Features:

  • Car Combat - Select from 30 unique post-apocalyptic style vehicles to experience the ultimate ride in vehicular combat

  • Drive to Survive - Destroy your opponents throughout three enormous living and destructible cities

  • Detailed Missions -- Engage in more than 30 core missions and numerous side missions as you roam the streets and instigate anarchy

  • Multiplayer - Engage in the ultimate test of vehicular combat: 2-4 player multiplayer Deathmatch Modes

  • Interactive Chaos - Run over, impale, shoot and splatter both innocent and armed pedestrians in multiple ways, inciting riots

  • Dynamic Reputation System - Gain the necessary reputation to work your way up from a vagrant to an overlord and develop a gang following that will provide additional protection

  • Unlock Features - Collect salvaged parts from destroyed vehicles to unlock hidden items such as nitrous thrust, armor plating and death match arenas

  • Search and Recover - Participate in scavenger hunts and find the blueprints necessary to build the ultimate weapons and vehicles

April 17, 2003

Jim - News Contributor, GameCubicle


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