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Midway Games today announced RoadKill, a mission-based
post-apocalyptic combat driving game, for Nintendo GameCube,
PlayStation 2, and Xbox. RoadKill is set in a post-apocalyptic world
destroyed by a plague and ruled by gangs. Players unleash havoc in
more than 30 vehicles with weapons such as machine-guns, guided
missiles and grenade launchers. Assuming the role of the mercenary,
players must build a gang following as they battle rival gangs, city
guards and anyone else that gets in the way.
RoadKill drops players into instantaneous battle with 30 core
missions and numerous side missions. RoadKill's dynamic reputation
system determines how the world reacts to the way players perform
missions, kill and maim citizens, destroy enemy vehicles and build
alliances with the gangs of Hell County. In the game, players
collect salvaged parts to unlock secret features and help explore
the world in a search for hidden blueprints. In addition, players
drive to survive with a radio system that provides alerts about
bounties, mission tips and music while they run down, impale, shoot
and splatter both innocent and armed civilians.
Midway Press Release:
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Midway Unleashes Havoc with RoadKill -
The Only Mission-Based Combat Driving Game Set in a Post-Apocalyptic
World
CHICAGO- April 17, 2003 - Midway Games a leading software industry
publisher and developer, announced today that RoadKill, a
mission-based, post-apocalyptic combat driving game, is scheduled to
ship in fall 2003 for the PlayStation 2 computer entertainment
system, the Xbox video game system from Microsoft and Nintendo
GameCube.
Set in a post-apocalyptic world destroyed by a plague and ruled by
gangs, players unleash havoc in more than 30 vehicles with weapons
such as machine-guns, guided missiles and grenade launchers.
Assuming the role of the mercenary, players must build a gang
following as they battle rival gangs, city guards and anyone else
that gets in the way.
"RoadKill provides the player with a multitude of gaming
options, from playing detailed missions and stirring-up havoc in a
dynamic world, to battling with two-to-four players in the
Deathmatch Mode," said Helene Sheeler, vice president of
marketing, Midway.
RoadKill drops players into instantaneous battle with 30 core
missions and numerous side missions. The missions place the player
into the three cities of Hell County -- Lava Falls, Blister Canyon
and Paradise City. RoadKill's dynamic reputation system determines
how the world reacts to the way players perform missions, kill and
maim citizens, destroy enemy vehicles and build alliances with the
gangs of Hell County. In the game, players collect salvaged parts --
which upgrade the 30 vehicles with items such nitrous thrust and
armor plating -- to unlock secret features and help explore the
world in a search for hidden blueprints. In addition, players drive
to survive with a radio system that provides alerts about bounties,
mission tips and music while they run down, impale, shoot and
splatter both innocent and armed civilians.
RoadKill Key Features:
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Car
Combat - Select from 30 unique post-apocalyptic style vehicles
to experience the ultimate ride in vehicular combat
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Drive
to Survive - Destroy your opponents throughout three enormous
living and destructible cities
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Detailed
Missions -- Engage in more than 30 core missions and numerous
side missions as you roam the streets and instigate anarchy
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Multiplayer
- Engage in the ultimate test of vehicular combat: 2-4 player
multiplayer Deathmatch Modes
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Interactive
Chaos - Run over, impale, shoot and splatter both innocent and
armed pedestrians in multiple ways, inciting riots
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Dynamic
Reputation System - Gain the necessary reputation to work your
way up from a vagrant to an overlord and develop a gang
following that will provide additional protection
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Unlock
Features - Collect salvaged parts from destroyed vehicles to
unlock hidden items such as nitrous thrust, armor plating and
death match arenas
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Search
and Recover - Participate in scavenger hunts and find the
blueprints necessary to build the ultimate weapons and vehicles
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April
17, 2003 |
Jim - News
Contributor, GameCubicle |
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