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Sega.com to Provide Network Multiplay Solution for GCN, PS2
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SAN FRANCISCO - Dec. 3, 2002 - With the online console gaming
market expected to reach 114 million players in the next four years,
the world's pioneer in online console game technology, Sega.com,
announced today that they have signed middleware agreements with two
of the top console manufacturers.
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Game developers now have access to Sega.com's expertise,
technologies, and services that will allow them to set up network
gaming environments for gameplay on PlayStation2 computer
entertainment system and Nintendo GameCube. Sega.com helps
developers successfully take their games online across multiple
platforms with SEGA Network Application Package (SNAP), a suite of
technologies and services designed to provide a multi-platform,
end-to-end, network multiplay solution.
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"Having shipped more than 20 networked console games to date,
SEGA is the undisputed pioneer in online console gaming, and
Sega.com helped make it possible by creating and supporting the
technology backbone," said Mr. Ryoichi Shiratsuchi, CEO of
Sega.com and general manager, Network Business Division, SEGA
Corporation. "From building the first high-speed online console
gaming network to offering Nintendo GameCube and PlayStation 2
developers a solution for implementing a network gaming environment
with SNAP, Sega.com is truly committed to the future of the video
game industry -- online gaming."
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SNAP provides game developers and publishers with a comprehensive
suite of technologies and services that allows them to easily
incorporate networked gameplay into their titles, saving valuable
development time and costs. Featuring state-of-the-art technology,
SNAP includes community building tools and a custom network
transport optimized for gameplay, allowing for quick and flexible
communication. SNAP also provides secure user authentication that
promotes community trust by preventing fraud, and facilitates
revenue by connecting to billing systems. Reporting technologies
enable ladders, tournaments, rankings, and other stats-based
activities that are crucial to cultivating a game's online
community.
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"Keeping in line with our open approach to the market, we
welcome Sega.com's decision to offer technology and network services
for online gaming," said Andrew House, executive vice
president, Sony Computer Entertainment America. "As one of the
core benefits of the PlayStation 2 online model is to allow
companies to take advantage of existing knowledge, investment and
efficiencies, Sega.com will be able to help accelerate online game
development with the release of its middleware solution, SNAP."
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In addition to SNAP's core technologies, game developers and
publishers can benefit from an array of optional services, providing
a cost-effective, full-service network solution. SNAP Services are
designed to assist with the operation, maintenance, and development
of a network game environment, including server hosting, billing,
consulting, and quality assurance testing. With SNAP Hosting, game
developers/publishers can take advantage of more than 100 scalable
servers already installed across the U.S. to offer their gamers a
seamless online gaming experience.
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"Offering a flexible and reliable network solution, SNAP allows
our developers to focus on creating great games without worrying
about the challenges of implementing and maintaining a network
gaming environment," said Jim Merrick, director, Network
Marketing, Nintendo of America Inc.
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