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Ubi Soft's highly acclaimed Splinter Cell will be released simultaneously on Nintendo GameCube and Game Boy Advance on May 6th, 2003. According to Ubi Soft, the games will include connectivity elements including access to unique content and capabilities only available through linked play. When connected to the GameCube, the GBA can function as a remote extension for Sam's OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and providing him remote control of computers and weapons, including the wall mine. Furthermore, the connected systems allow gamers to take advantage of a brand new weapon exclusive to the Nintendo GameCube, the sticky bomb. Playing through the Nintendo GameCube version will unlock five exclusive levels on the Game Boy Advance version.

"Tom Clancy's Splinter Cell's high quality of gameplay and compelling storyline transcend platform boundaries. From the Xbox to the PlayStation2 to the PC, and now the Nintendo GameCube and Game Boy Advance, Tom Clancy's Splinter Cell consistently delivers a great gameplay experience, and provided a unique experience on each console." said Alain Corre, Managing Director of Ubi Soft Entertainment for Europe and Asia Pacific. "The linked-play capabilities of the Nintendo GameCube and Game Boy Advance is a perfect example of how Tom Clancy's Splinter Cell takes full advantage of each console's capabilities setting new standards for what gamers expect from their favorite platforms!"

Both the Nintendo GameCube and Game Boy Advance versions of Splinter Cell contain all of the most popular elements of Splinter Cell: compelling storyline and characters inspired by acclaimed novelist Tom Clancy, revolutionary lighting and graphical effects that create an astonishingly realistic, tension-filled experience guaranteed to blow Nintendo fans away. Protagonist Sam Fisher has what it takes to get the job done. Armed with the latest high-tech gadgets night and thermal vision, prototype weapons and surveillance gear, Sam executes stunning athletic moves such as the split jump, rappelling and zip lining. The wide variety of gadgets and moves available combined with the wide-open gameplay-never play it the same way twice-gives gamers an unparalleled freedom of action totally unique to Tom Clancy's Splinter Cell.

Ubi Soft Press Release:


Tom Clancy's Splinter Cell GCN-GBA Connectivity

March 11, 2003 - Sam Fisher, the shadow agent starring in Console Game of the Year (AIAS), Tom Clancy's Splinter Cell, has simultaneously penetrated Nintendo's GameCube and Game Boy Advance game systems. Developed by Ubi Soft Entertainment's Shanghai and Montreal studios respectively, both games will be released on May 6, 2003 in the US (June 5 in Europe).

In bringing Tom Clancy's Splinter Cell to the Nintendo GameCube and Game Boy Advance, Ubi Soft focused on delivering a high-quality gameplay experience true to the high standards of the original Tom Clancy's Splinter Cell yet offering an experience unique to the Nintendo GameCube and Game Boy Advance platforms. This includes state-of-the-art connectivity that allows game fans to link their Nintendo GameCube and Game Boy Advance to access unique content and capabilities only available through linked play. Once connected to the Nintendo GameCube, the Game Boy Advance can function as a remote extension for Sam's OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and providing him remote control of computers and weapons, including the wall mine. Furthermore, the connected systems allow gamers to take advantage of a brand new weapon exclusive to the Nintendo GameCube, the sticky bomb! Playing through the Nintendo GameCube version will unlock five exclusive levels on the Game Boy Advance version.

"Tom Clancy's Splinter Cell's high quality of gameplay and compelling storyline transcend platform boundaries. From the Xbox to the PlayStation2 to the PC, and now the Nintendo GameCube and Game Boy Advance, Tom Clancy's Splinter Cell consistently delivers a great gameplay experience, and provided a unique experience on each console." said Alain Corre, Managing Director of Ubi Soft Entertainment for Europe, Asia Pacific and South America. "The linked-play capabilities of the Nintendo GameCube and Game Boy Advance is a perfect example of how Tom Clancy's Splinter Cell takes full advantage of each console's capabilities setting new standards for what gamers expect from their favorite platforms!"

Both the Nintendo GameCube and Game Boy Advance versions of Splinter Cell contain all of the most popular elements of Splinter Cell: compelling storyline and characters inspired by acclaimed novelist Tom Clancy, revolutionary lighting and graphical effects that create an astonishingly realistic, tension-filled experience guaranteed to blow Nintendo fans away. Protagonist Sam Fisher has what it takes to get the job done. Armed with the latest high-tech gadgets night and thermal vision, prototype weapons and surveillance gear, Sam executes stunning athletic moves such as the split jump, rappelling and zip lining. The wide variety of gadgets and moves available combined with the wide-open gameplay-never play it the same way twice-gives gamers an unparalleled freedom of action totally unique to Tom Clancy's Splinter Cell.

The Game Boy Advance version brings the original Tom Clancy's Splinter Cell storyline to life in two dimensions. Thanks to an innovative depth management system, players can hide in the shadows, while holding their breath in tension-filled excitement as they wait for guards to pass-just like the original version! Unique to the Game Boy Advance version are new moments in the gameplay that require Sam to go head-to-head against key characters.

March 12, 2003

Jim - News Contributor, GameCubicle


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