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Ubi
Soft's highly acclaimed Splinter Cell will be released
simultaneously on Nintendo GameCube and Game Boy Advance on May 6th,
2003. According to Ubi Soft, the games will include connectivity elements including access
to unique content and capabilities only available through linked
play. When connected to the GameCube, the GBA
can function as a remote extension for Sam's OPSAT (allowing Sam to
view his surroundings on a radar-like mini-map) and providing him
remote control of computers and weapons, including the wall mine.
Furthermore, the connected systems allow gamers to take advantage of
a brand new weapon exclusive to the Nintendo GameCube, the sticky
bomb. Playing through the Nintendo GameCube version will unlock five
exclusive levels on the Game Boy Advance version.
"Tom Clancy's Splinter Cell's high quality of gameplay and
compelling storyline transcend platform boundaries. From the Xbox to
the PlayStation2 to the PC, and now the Nintendo GameCube and Game
Boy Advance, Tom Clancy's Splinter Cell consistently delivers a
great gameplay experience, and provided a unique experience on each
console." said Alain Corre, Managing Director of Ubi Soft
Entertainment for Europe and Asia Pacific. "The linked-play
capabilities of the Nintendo GameCube and Game Boy Advance is a
perfect example of how Tom Clancy's Splinter Cell takes full
advantage of each console's capabilities setting new standards for
what gamers expect from their favorite platforms!"
Both the Nintendo GameCube and Game Boy Advance versions of Splinter
Cell contain all of the most popular elements of Splinter Cell:
compelling storyline and characters inspired by acclaimed novelist
Tom Clancy, revolutionary lighting and graphical effects that create
an astonishingly realistic, tension-filled experience guaranteed to
blow Nintendo fans away. Protagonist Sam Fisher has what it takes to
get the job done. Armed with the latest high-tech gadgets night and
thermal vision, prototype weapons and surveillance gear, Sam
executes stunning athletic moves such as the split jump, rappelling
and zip lining. The wide variety of gadgets and moves available
combined with the wide-open gameplay-never play it the same way
twice-gives gamers an unparalleled freedom of action totally unique
to Tom Clancy's Splinter Cell.
Ubi Soft Press Release:
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Tom Clancy's Splinter Cell GCN-GBA Connectivity
March 11, 2003 - Sam Fisher, the shadow agent starring in
Console Game of the Year (AIAS), Tom Clancy's Splinter Cell, has
simultaneously penetrated Nintendo's GameCube and Game Boy Advance
game systems. Developed by Ubi Soft Entertainment's Shanghai and
Montreal studios respectively, both games will be released on May 6,
2003 in the US (June 5 in Europe).
In bringing Tom Clancy's Splinter Cell to the Nintendo GameCube and
Game Boy Advance, Ubi Soft focused on delivering a high-quality
gameplay experience true to the high standards of the original Tom
Clancy's Splinter Cell yet offering an experience unique to the
Nintendo GameCube and Game Boy Advance platforms. This includes
state-of-the-art connectivity that allows game fans to link their
Nintendo GameCube and Game Boy Advance to access unique content and
capabilities only available through linked play. Once connected to
the Nintendo GameCube, the Game Boy Advance can function as a remote
extension for Sam's OPSAT (allowing Sam to view his surroundings on
a radar-like mini-map) and providing him remote control of computers
and weapons, including the wall mine. Furthermore, the connected
systems allow gamers to take advantage of a brand new weapon
exclusive to the Nintendo GameCube, the sticky bomb! Playing through
the Nintendo GameCube version will unlock five exclusive levels on
the Game Boy Advance version.
"Tom Clancy's Splinter Cell's high quality of gameplay and
compelling storyline transcend platform boundaries. From the Xbox to
the PlayStation2 to the PC, and now the Nintendo GameCube and Game
Boy Advance, Tom Clancy's Splinter Cell consistently delivers a
great gameplay experience, and provided a unique experience on each
console." said Alain Corre, Managing Director of Ubi Soft
Entertainment for Europe, Asia Pacific and South America. "The
linked-play capabilities of the Nintendo GameCube and Game Boy
Advance is a perfect example of how Tom Clancy's Splinter Cell takes
full advantage of each console's capabilities setting new standards
for what gamers expect from their favorite platforms!"
Both the Nintendo GameCube and Game Boy Advance versions of Splinter
Cell contain all of the most popular elements of Splinter Cell:
compelling storyline and characters inspired by acclaimed novelist
Tom Clancy, revolutionary lighting and graphical effects that create
an astonishingly realistic, tension-filled experience guaranteed to
blow Nintendo fans away. Protagonist Sam Fisher has what it takes to
get the job done. Armed with the latest high-tech gadgets night and
thermal vision, prototype weapons and surveillance gear, Sam
executes stunning athletic moves such as the split jump, rappelling
and zip lining. The wide variety of gadgets and moves available
combined with the wide-open gameplay-never play it the same way
twice-gives gamers an unparalleled freedom of action totally unique
to Tom Clancy's Splinter Cell.
The Game Boy Advance version brings the original Tom Clancy's
Splinter Cell storyline to life in two dimensions. Thanks to an
innovative depth management system, players can hide in the shadows,
while holding their breath in tension-filled excitement as they wait
for guards to pass-just like the original version! Unique to the
Game Boy Advance version are new moments in the gameplay that
require Sam to go head-to-head against key characters.
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March
12, 2003 |
Jim - News
Contributor, GameCubicle |
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