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The moment the doors were opened to the exhibits at the Los Angeles Convention Center, a flood of gamers rushed to the Nintendo booth. Ever since, Nintendo's extravagant booth has remained thoroughly occupied. Of the many attractions, a few including the booth's design, the games on display, the number of executives and helpful representatives, and the bonuses, stand out as the primary crowd draws.

Nintendo Booth Design:

Nintendo's booth was, without question, the best designed and most spectacular of the entire show. Closed off from the rest of the South Hall by large walls bearing Nintendo images, the booth held a treasure of game kiosks, private viewing booths, and light spectacles. At the entrance of the Nintendo area was a sleek piece of architecture that squirted water into the air from one hole to the next. Inside, the Nintendo floor was dark - illuminated by spectacular light shows. Nintendo provided a large number of high definition kiosks for gamers to go hands on with all of the finest Nintendo GameCube titles – not to mention cute floor girls. Private viewing areas lined one wall of the booth where, behind a black curtain in a dark open area, gamers could try out titles on huge television monitors.

Incredible Games:

Inevitably, the games are what please the crowds - and please they did. Though some had to wait up to twenty minutes to get their hands on a controller, many were pleased just to watch GCN games in action. Rogue Squadron, Luigi's Mansion, and Wave Race appeared to be the most popular titles and had massive crowds surrounding their kiosks. Other very popular titles included Eternal Darkness, Smash Bros. Melee, Star Fox Adventures, Pikmin, Courtside, and Kameo. The GBA section was also very busy but unlike the GameCube area, could be navigated.

Representatives:

For those like myself interested in discussing Nintendo's industry position and games with executives and representatives, Nintendo provided. During the first hour that the Nintendo booth was open, I met with NOA Vice President, Peter Main, on the floor and discussed Nintendo's future. In the viewing booths described above, Nintendo representatives were available to discuss each title in a one on one and group setting. Though much of what I learned is "off the record," I will go through my notes and see what I can share later on the boards.

Bonus Areas:

An animatronic Mario stood over a bonus area of Nintendo's booth where participants sat around a spinning display for a chance to win one of many Game Boy Advances being given away. To get a seat at this bonus area, gamers had to have a card stamped at three Nintendo kiosk areas. Just about anyone could walk up to this area during day one with a stamped card and play. However, by day two, an impressive line to this area had stretched out the Nintendo booth entrance and continued along side of Nintendo’s booth wall. While this giveaway was an attraction, it wasn’t the only thing keeping gamers situated at Nintendo’s booth.

Lackluster Competition:

Lackluster competition from both Sony and Microsoft was noticeable – especially by day two. Microsoft’s floor was dedicated more to the exclusive merchandising section than the games. Kiosks with XBOX software appeared few and far between. Waits for Halo and Munch’s Oddysee were ridiculous. Not because they were incredible games but because they represented the only two major Microsoft titles at the show yet had very few kiosks. On a personal note, while I loved some of the XBOX titles, I feel strongly that the XBOX controller is just horribly bulky and unintuitive. Moving on (not without partiality), Sony’s broad floor space seemed to be a lot of… well, space. Admittedly coming from someone who strongly dislikes the company, I for one was not attracted to a single PS2 demonstration. The Sony globe (a very large ball displaying projected game videos) was well done, as was the raised area containing a few extra PS2 kiosks. However, if a tired Sony area on day two was any indication, games still lead the show. Nintendo had it… the others did not.


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