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Evident in popular consensus and the press, Nintendo made an impressive showing at this year’s Electronic Entertainment Expo. One of the many features that made the Nintendo booth so complete was the assistance offered on the show floor by experienced company representatives. Analyzing floor support not only provides a look into this key aspect of Nintendo’s booth but also offers some interesting perspectives from representatives themselves.

Though the experience was one of a kind for visitors of the Electronic Entertainment Expo, Nintendo exhibitors were having quite a bit of fun themselves. Jessica Folsom was one Nintendo employee delighted to participate in the show. She has had a number of positions in her time at NOA from serving as a game assistance counselor to driving Pokemon Beetles at various locations. When offered the E3 “project” by Nintendo, Folsom eagerly accepted. After flying to Los Angeles from Seattle, Folsom had select time to play the fine titles at Nintendo’s booth. Her favorite game at the show was Silicon Knight’s GameCube launch title, Eternal Darkness. This exhibitor was not the only Nintendo employee enjoying the show floor.

Outwardly satisfied with the commotion over Nintendo’s new home console, NOA Executive Vice President, Peter Main, made his way around Nintendo’s booth just a few hours after it was opened to the public. When I asked if he thought Nintendo would be number one in the home console market a few years down the line given what was visible at E3, Main responded, “We feel good.” Main further explained that while Nintendo will maintain a tactical focus on games, competitors have demonstrated misguided strategic concentrations.

Though perhaps not as prophetic as Main, Nintendo’s floor girls kept many attendees content and offered much helpful information. The most readily available of all floor representatives, floor girls offered answers to system-related questions, maintained order at the crowded Nintendo booth, and gladly aided gamers at the many GameCube kiosks.

Throughout the floor and in game viewing booths, Nintendo representatives were available to discuss Nintendo systems and each title in a one on one or group setting. Nintendo’s effort to provide qualified assistance to those behind closed doors and on the expo floor may have been the motivating factor (next to the games of course) that left so many (including the press) leaving the show grinning GameCube.


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