Official
Name: |
NINTENDO
GAMECUBE, Nintendo GameCube |
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System
Main Memory: |
24MB
Sustainable Latency : 10ns or lower (1T-SRAM) |
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Power
Supply: |
AC Adapter
DC12V x 3.5A |
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Main
Unit Dimensions: |
150mm(W) x
110mm(H) x 161mm(D) |
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Display Capability: |
6 million to 12 million polygons/second (Display capability assuming
actual game with complexity model, texture, etc.)
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Input/Output: |
4 Controller Ports; 2 Digicard Slots; 2 High-Speed Serial Ports; 1
High-speed Parallel Port; 1 Analog AV Output; 1 Digital AV Output
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Processor |
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MPU |
IBM Power
PC "Gekko" |
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Manufacture
Process: |
0.18
Microns Copper Wire Technology |
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Clock
Frequency: |
485 MHz |
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CPU
Capacity: |
1125 Dmips
(Dhrystone 2.1) |
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Int.
Data Precision: |
32bit
Integer & 64bit Floating-point |
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Ext.
Bus Bandwidth: |
1.3GB/second
(Peak) |
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Internal
Cache: |
L1:
Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
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System
LSI
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System
LSI: |
"Flipper"
(Custom ATI/Nintendo) |
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Manufacture
Process: |
0.18
microns NEC Embedded DRAM Process |
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Clock
Frequency: |
162MHz |
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Floating
Point Ability: |
13.0 GFLOPS
(Peak) (MPU, Geometry Engine, HW Lighting Total) |
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Frame
Buffer: |
Approx.
2MB, Sustainable Latency: 6.2ns (1T-SRAM) |
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Texture
Cache: |
Approx. 1MB
Sustainable Latency : 6.2ns (1T-SRAM) |
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Texture
Read Band.: |
10.4GB/second
(Peak) |
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Main
Mem. Bandwidth: |
2.6GB/second
(Peak) |
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Color,
Z-Buffer: |
Each is
24bits |
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Image Proc. Function: |
Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual
Texture Design, Multi-texture Mapping/Bump/Environment Mapping,
MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture
Decompression (S3TC), HW 3-line Deflickering filter, etc.
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Sound
Specs |
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Sound
Processor: |
Special
16bit DSP |
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Instruction
Memory: |
8KB RAM +
8KB ROM |
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Data
Memory: |
8KB RAM +
4KB ROM |
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Clock
Frequency: |
81 MHz |
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Performance: |
ADPCM
Encoding; 64 Simultaneous Channels |
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Sampling
Frequency: |
48KHz |
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Media |
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Disc Drive: |
CAV (Constant Angular Velocity) System Average Access Time Data
Transfer Speed 16Mbps to 25Mbps 128ms
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Media Type: |
8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc
Technology Approx. 1.5GB Capacity
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