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GameCubicle.com has transcribed the Nintendo's E3 2002 Conference for your reading pleasure. We apologize for not publishing sooner but due to time and staff constraints during the show it unfortunately came down to playing the games or writing about them. The conference transcription has been broken into subsections for reading ease. We really hope you enjoy...
Nintendo Conference: Introduction

An introduction to the major concepts of Nintendo's conference. Including a focus on third party relationships, creating games that appeal to all demographics, methods of connectivity, and Game Giants.

Nintendo Conference: Third Parties

Nintendo's President, Satoru Iwata discusses the importance of close relationships with third party developers. Iwata talks about Namco, Sega, Capcom's Resident Evil, and the new Triforce arcade board.

Nintendo Conference: Mature Demographics

Peter MacDougall discusses the long ignored mature gamer. He states that Nintendo is very committed to the older demographic and clearly shows Nintendo finally has the games to back up their claim.

Nintendo Conference: Game Boy Advance

Peter MacDougall talks about the tremendous success of Game Boy Advance around the world. The system, with a current installed base of six million will have nearly three hundred games in its library by yearend.

Nintendo Conference: Connectivity

Satoru Iwata talks about Nintendo's continuing focus on numerous methods of connectivity. The focus of conversation was Nintendo's online strategy, Game Boy Advance connectivity, and Animal Crossing.

Nintendo Conference: Game Giants

Peter MacDougall describes this year's showing as, " the strongest lineup of games that we've ever had for any console."  These game giants are among the most recognized and popular characters in the industry...

Nintendo Conference: Miyamoto's Games

Shigeru Miyamoto unveils Super Mario Sunshine and Legend of Zelda for the Nintendo GameCube. Displays video and real-time gameplay for both titles. Miyamoto takes some subtle yet humorous jabs at his critics.

Nintendo Conference: Cooperation

Third party partnerships are discussed in depth. Video game designers from Sega, Namco, and Capcom join Shigeru Miyamoto on stage to play the multiplayer modes of the Legend of Zelda on Game Boy Advance.

Nintendo Conference: Closing Comments

At the end of the day when you distill it all down, this remains a very simple business. It is today, as it's always been... about games, great games. Nintendo offers a final look at the games that will change 2002. 


Peter MacDougall

Executive VP of Sales and Marketing at Nintendo of America. Formerly the President of Nintendo of Canada for twelve years, Peter MacDougall assumed Peter Main's lofty NOA position earlier this year.

Satoru Iwata

President of Nintendo. Prior to joining Nintendo in 2000 as the Director and General Manager of the Corporate Planning Division, Iwata coordinated software development and production at Hal Laboratory.

Shigeru Miyamoto

General Manager of Entertainment Analysis and Development (EAD) at Nintendo as well as a Director for the company. Miyamoto is perhaps best known as the creator of games like Mario, Zelda, and Donkey Kong.


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Nintendo's official GameCube site can be found at http://www.nintendo.com

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