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SATORU IWATA: Thank you Peter. A year ago, I told you about the Nintendo Difference. The strategy we have always used to guide our company. It has four cornerstones: innovation, game quality, franchise characters, and our unique heritage. We have remained consistent and the Nintendo difference has rewarded us well. In less than twenty years, around the world, we have sold nearly 275 million game systems and more than 1.6 billion games to play on those game machines. Much of that software featured the Game Giants that Peter Mentioned. Nintendo's purpose this year at E3 and beyond is to spotlight them like never before. 

Aside from our own established stars, I want to tell you tell you today how we are moving aggressively to build our game development resources in new ways. Earlier this month, we announced a broad new agreement with Namco to bring eight new titles to Game Boy Advance this year and six to Nintendo GameCube by the end of next year. Included in those GameCube projects are not only Soul Calibur and two different role playing games, but a wonderful shooting adventure starring Star Fox. 

Namco and Sega are both partners in development of the Triforce board, a form of Nintendo GameCube technology that will power arcade games. Many of those titles will launch almost simultaneously in arcade and home versions.

All future Resident Evil games from Capcom will be exclusive for Nintendo systems. We feel this is where these games belong. And you are probably aware that Square and a subsidiary in Japan will be generating new titles for both Game Boy Advance and Nintendo GameCube. As all this indicates, our ties to independent third party developers are now stronger than ever. And the strongest of all developers are working with Nintendo.

Equally important is the growth of our talented and experienced internal development groups who are working on many groundbreaking projects. The combination of first, second, and third party titles means more high quality Nintendo games than ever before and high quality games for players of all ages. Peter, why don't you show them what we mean...

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Nintendo's E3 Expo 2002 Conference:

Introduction Third Parties Mature Demographic GBA Connectivity

   Game Giants Miyamoto's Games Cooperation Closing Comments

May 23, 2002

Rick - Editor in Chief, GameCubicle


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