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SATORU
IWATA:
Yes we do have great Game Boy Advance software coming this
year. But as we promised last year you cannot understand the full
power of Game Boy Advance until you connect it to the Nintendo
GameCube. This combination is at the heart of what we call
connectivity and is central, we feel, to expanding the nature of
video games. Of course, we are aware that for several years most
people in our industry have wanted to talk about only one new form
of connection... online.
We believe that online games afford promise. Online is nothing new
to us at Nintendo. In Japan, the original NES was equipped with a
modem and connected by phone line to become a network terminal back in 1988 -
almost fifteen years ago. We remain dedicated to walking through two
last issues of online games that have existed since then. First, can
everyone enjoy online gaming right now? And second, can they ever be
profitable?
As a manufacturer, we are moving to support our third-party
licensees in a couple of ways. Especially by refusing to take any
portion of their online gaming fee. And we are pleased to see that
the first online game for Nintendo GameCube, Sega's Phantasy Star
Online will be playable at the show this week and released in
America later this fall. I can report that many other developers are
supporting our online game ports. For now, online is within reach of
only a few gamers but connectivity is within reach of everyone.
Connectivity. Last year we introduced the concept. This year, we
introduce the product. Let me show you the game, which after great
success in Japan, will be released at retail in America this
September. It begins demonstrating the true magic of Nintendo
connectivity. Take a look...
[Animal Crossing Video Commercial] Kid, friends, sister, and parent
play Animal Crossing with GameCube, Game Boy Advance, and the
Nintendo e-Reader. [applause]
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ANIMAL CROSSING
COMMERCIAL:     
Kid, friends, sister, and parent
play Animal Crossing and demonstrate the game's numerous
connectivity features by using the GameCube, Game Boy Advance, and the
Nintendo e-Reader. [applause]
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SATORU
IWATA:
Satoru Iwata: In Japan, the Animal Crossing audience is expanding in
unexpected ways. At first, children would ask their parents to play
along with them. But now, when the children go to bed, many of their
parents just keep playing. How we define connectivity with Animal
Crossing in just one approach. Here we have seen very different ones
from Sega, from Square, from Electronic Arts with their high quality.
This approach has not only has impacted on gameplay but also on
sales. To repeat one example, when we can provide games for Game Boy
Advance users, just by downloading them from console software, that
will do nothing but boost sales for both Nintendo GameCube and Game
Boy Advance. Products using our wide applications of connectivity
are on the way.
The motion sensor technology we debuted last year in Kirby Tilt 'N'
Tumble returns, making you throw your game back and forth between
Game Boy Advance and Nintendo GameCube. In this application, the
GameCube not only plays its own version of the software
simultaneously but using the GBA as a controller with a motion
sensor. In a new version of Donkey Kong for Game Boy Advance, you
can edit your own gameplay maps and courses on your GameCube and
then transport them for play on your GBA. With a new game, Stage
Debut, you can use our exclusive Game Eye device to put your own face
right into the game. All this, we think, is most innovative and
remarkable. It will quickly change the way we think about games. And
of course, when the WaveBird wireless controllers arrive next month,
we will also change the way you connect to your console. No more
cables on the living room floor. We believe connectivity creates an
exciting new future for video games. But there is also great
excitement this year on the GameCube itself...
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Continue
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May
23, 2002 |
Rick - Editor in
Chief, GameCubicle |
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