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SHIGERU MIYAMOTO: We've connect four Game Boy Advances for four player Zelda. And since I am going to demo this for you today with four player mode, I'm going to need some help from the audience I think. I'm thinking of trying to get someone to come up here to help me. But as chance would have it, the man with whom I'm making this game, Mr. Okomoto is here from Capcom today. So Mr. Okomoto if you could come on stage please. [applause]

As Mr. Iwata just introduced to you, we are working on our Triforce board project. And we are doing this with both Sega and Namco. And now this is the name of our arcade system. And I'm really really anxious to bring games like F-Zero and Star Fox to the arcades. I'm pretty sure we'll be able to have four-player link play there as well. So I'd actually like to invite on stage from Sega, the man who's creating F-Zero for the GameCube, Mr. Nagoshi. And from Namco, the man who's creating the Star Fox shooting game Mr. Hawagee. Ok, lets start playing.

So everybody, get your games and check which color link you are. So we have four-player Zelda. As you can see. So we're going to go down towards the bottom right here. As you see, we have a block here that two people have to push. Oh, but there's only two treasure chests. The Links race to the treasure chests. [laughing] Lets go over this way. Uh oh, which way should we go. Well as Mr. Miyamoto is playing with his friends, allow me explain a little bit to you. The player who collects the most rupees in a match is going to end up being the winner. So really, this game is about both cooperation and competition. Ok lets go back. Oww! This is the basic idea of the game. I think if we were to keep playing, I might actually lose and I don't want that to happen so why don't we cut this short here. 

These three guys are really good at games. As you can see there are even times where competitors can get together and cooperate once in a while. I don't know, maybe if you saw on screen, I think we may have been in fighting a little bit there. [laughing] Thank you very much. [applause]

We're actually going to have Mr. Nagoshi stay on stage for just a moment here. I'm sure as you all know, Mr. Nagoshi from Sega is the creator of Super Monkey Ball and Daytona USA. I understand that you're almost done with Super Monkey Ball 2.

TOSHIRO NAGOSHI: Actually, you'll be able to play it on the show floor tomorrow so I hope everybody will check it out. [applause]

SHIGERU MIYAMOTO: I understand you brought some demo scenes of F-Zero for Nintendo GameCube. We're just showing a little bit shorter version today. Tomorrow on the show floor, you'll be able to see a longer one. Lets take a look...

F-ZERO VIDEO:

Video of F-Zero for Nintendo GameCube [applause]

SHIGERU MIYAMOTO: Isn't that cool? Of course tomorrow on the show floor you'll be able to play Mario and Zelda so please be sure to check those out. Thank you very much. [applause]

Continue

Nintendo's E3 Expo 2002 Conference:

Introduction Third Parties Mature Demographic GBA Connectivity

   Game Giants Miyamoto's Games Cooperation Closing Comments

May 23, 2002

Rick - Editor in Chief, GameCubicle


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