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SATORU IWATA: I hope you have enjoyed what we have shown you this morning. I think we really agree that this is a very exciting group of games. [pause] But don't worry, we still have a couple more things to show you. [laughter] I'd like you to look at Super Mario Sunshine! [applause]

SUPER MARIO SUNSHINE: 

On a tropical island. Far from the Mushroom Kingdom. Among a people enchanted by sunshine. Mario has taken a break from the hopping, the bopping, and saving the princess to take a well-deserved vacation... or so he thinks. But this fall, something is amuck in paradise. Throw fireballs at him, laugh at his mustache, but do not mess with his vacation. Super Mario Sunshine. [applause]


SATORU IWATA: So now we have a playable version of Super Mario Sunshine on stage here. So please welcome the man who created Mario, Shigeru Miyamoto. [loud applause]

[Miyamoto enters from audience, playing Mario Sunshine via WaveBird]

SHIGERU MIYAMOTO: Hi. Here I am at E3 again this year. I would like to welcome all of you to Nintendo's presentation. As always, I'd like to ask the translator to translate. [translator enters] I know I have told you this many times before but this is the year that our leading characters really go to work in a number of new titles. So here I'm going to play a little bit more with our latest title... I've got it working now so lets play a little bit.

So as you can see we've got a lot of the aspects from the N64 but we've added a lot more as well. Head sliding, tight rope walking. ... As you can see, Mario's can ever hover... um, good. As you can see here, Mario is spraying water around to clean up the sludge. Here a tree pops out of the ground. So he's spraying the water around. He can actually slide around on the sludge too. If you even look closely, Mario can even hover to wash the sludge away. We've given him a lot of new jumps like the spin jump. As you can see, there's a leaf here. First we'll swim around there to get Mario a little cleaner. Get up on the leaf there and use the water pressure to push the leaf around. This is kind of the basic idea of the game. There are actually a lot of tricks and puzzles to the game. 

So I hope you're all looking forward to Mario's latest adventure. [loud applause] That's Mario for you. But I do have something else for you today. I'd like to introduce you to a little friend of mine who you've all been so kind to talk so much about. [laughter] Lets take a look at the legend of Zelda... [loud applause]

LEGEND OF ZELDA: 

Every game has a story. Only one is a legend. The legend is back. Join Link on a quest over land and sea. Through a vivid world of adventure unlike anything you've ever seen before. This year, the Legend is reborn. The Legend of Zelda. [applause]


SHIGERU MIYAMOTO: Thank you. In my work, there have been many cases when I have not used graphically realistic expression. But I have always demanded that the very nature of what we were expressing be based in reality. With the design of the latest Zelda game, I truly feel that we have created something that is both unique in look and that boasts a realistically expressive nature. So now I'm going to play it for you...

So it's a little bit dark here. We're in a dungeon. This time as you notice, the enemies drop their weapons. Link can actually pick them up and use them. As we would expect. Oh, what's that, somebody's here. I think I'll drop my staff here and use my sword. It looks like he's dropped his sword there. I wonder where that went. Uhoh... is this it? [Link lifts pot from ground] No, that's a pot. [laughter] It looks like I've lost where the sword went. The screen's a little bit dark for me here so I'm having a hard time seeing. So actually I was supposed to pick up that sword and break through this doorway up ahead but I can't find the sword. As you can see it looks very beautiful in here and we've given link some new items as well. [Link swings at wooden wall that does not break] So if I had the bigger sword, I'd be able to chop through that. [laughter] Looks like it didn't go quite as well as I planned but that's basically what Zelda's like. All these graphics are being created in real time and you'll actually be able to play about five levels of this tomorrow on the show floor. [applause] 

And there's actually some funny scenes where Link picks up a barrel and kind of carries it over his head and does some hiding... it's very cute. [Miyamoto mimic's Links action] I think we've come quite a way from Ocarina of Time when we were just moving images around on the screen. I think with the GameCube we have your very own cartoon that you can control however you want to. Well that maybe the case, I've actually brought another Zelda game with me today. [applause] It is the worlds most compact network game. [Miyamoto reaches into his pocket and pulls out a Game Boy Advance]

Continue

Nintendo's E3 Expo 2002 Conference:

Introduction Third Parties Mature Demographic GBA Connectivity

   Game Giants Miyamoto's Games Cooperation Closing Comments

May 23, 2002

Rick - Editor in Chief, GameCubicle


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